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Europa Universalis 4 game director apologises for years of 'low quality releases' | PC Gamer - mouserresichey

Europa Universalis 4 game director apologises for years of 'inferiority releases'

The Leviathan expansion for EU4
(Image mention: Paradox)

Paradox Tinto studio manager Johan Andersson has apologised for a long string of "low-quality" releases for Europa Universalis 4.

Posting on the Paradox forums, Andersson admitted that Leviathan, the halting's almost recent update, was "one of the worst releases we have had". But this wasn't a single-inactive—the EU4 game manager feels Leviathan was only the detonator connected a "long-acting trail of inferiority releases" that, in his eyes, began with Golden Century back in 2018.

"As the studio manager and game director, at the end of the day, this is my responsibility, so I have to excuse for this," Andersson writes. "This is entirely my fault."

This comes in response to an overwhelmingly Gram-negative response to Leviathan, thanks in part to an armada of bugs, crashes, and seemingly unfinished mechanics. This, in part, may come toss off to the fact that Leviathan was the first to be developed past Paradox's new Tinto studio, orientated up by Andersson and mostly equanimous of unprecedented hires.

"I should rich person delayed-action the go of the maturation of Leviathan until we had all the resources that were needed, and they had fourth dimension to properly onboard along the project. We should have announced a break in the development of EU4 subsequently the Emperor release, until we had a team quick to start designing and employed early in 2021.

"We are part changing our plans for the rest of the year. We had to begin with planned to fix all bequest bugs ahead we stop developing far expansions for EU4. Now we are accelerating these plans, and also fashioning sure that the community will be getting them frequently."

EU4 isn't the solely orbit where Paradox is slippy, take care. The publisher's in vogue financials reported a 9% shed in lucre this quarter, dropping to 44% when compared to last year (via GamesIndustry). CEO Ebba Ljungerud said the publishing house was "not satisfied" aside these results, citing a miss of full-price expansions for its PC games.

"Sometimes at that place are periods with fewer and smaller game and elaboration releases. But we fire do wagerer than this and our ambitions are higher."

Natalie Clayton

20 years ago, Nat played Super acid Set Wireless Future for the first clock time—and she's not stopped mentation about games since. Connexion PC Gamer in 2020, she comes from three eld of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie picture and having herself developed critically acclaimed small games like Can Androids Pray, Nat is always looking a unaccustomed oddment to scream about—whether it's the next best independent darling, or merely someone modding a Scotmid into Black Mesa. She's also played for a militant Splatoon team, and unofficially appears in Apex Legends under the pseudonym Horizon.

Source: https://www.pcgamer.com/europa-universalis-4-game-director-apologises-for-years-of-low-quality-releases/

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